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Mainline
PROMISING
#3 Radar 43

Project tooling for continuous delivery teams, rejecting Agile theater and individual metrics.

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1/8

Signal history

live
Source-backed Signals
R Reddit · 6d ago · Voice

I built a flow simulator that compares GitHub Flow vs trunk-based development

1 pts Engagement9 Score
R Reddit · 7d ago · Voice

Interactive simulator: GitHub Flow vs trunk-based development - watch where work queues up

1 pts Engagement28 Score
HN HN · 8d ago · Launch

Mainline reached 1 HN points

1 pts HN points45 Score
HN HN · 21d ago · Launch

Mainline reached 4 HN points

4 pts HN points43 Score
PH ProductHunt · 29d ago · Launch

Mainline ranked #396 on ProductHunt

#396 PH rank3 pts Engagement46 Score

Product memo

Mainline targets high-performing teams by rejecting traditional Agile theater, such as backlogs and story points. It emphasizes continuous delivery disciplines, focusing on a single active story per person and defining "done" as "released." This approach reduces cognitive load and protects developer attention, positioning the product for teams serious about efficient workflow.

For who

Teams practising continuous delivery

Solves what

Project tooling without Agile theatre or individual metrics

  • User story maps, not backlogs
  • One active story per person
  • Done is released
"

In their own words

Main _line_

Where Agile theatre goes to die.

Work lives on a real user story map, not a list of tickets.

CTA: Start trial

Commercial cues

Pricing snapshot subscription with free tier

Model

subscription

Free tier

Yes

Trial

14d

No public pricing tiers captured.

Pricing Strategy

Key Tactics
  • Annual plans offer a discount, encouraging longer-term commitment.

Operator context

Founded

May 2026

Platform

Web app

Audience

Developers

Builder Strategy

Strategy Type
Niche Specialist
Stage
Pre Revenue
Effort
Small Team
About Mainline Expand

Mainline offers project tooling specifically for teams practicing continuous delivery. It rejects common Agile practices like backlogs and story points, instead emphasizing a workflow built around user story maps and a single active story per person.

This design helps teams define "done" as "released," reducing cognitive load and protecting developer focus. The product positions itself for engineering teams prioritizing efficient, release-oriented workflows over individual metrics or traditional Agile ceremonies.

Pricing scales with team size, reflecting its focus on collective output.