I built a flow simulator that compares GitHub Flow vs trunk-based development

Project tooling for continuous delivery teams, rejecting Agile theater and individual metrics.
Signal history
liveProduct memo
Mainline targets high-performing teams by rejecting traditional Agile theater, such as backlogs and story points. It emphasizes continuous delivery disciplines, focusing on a single active story per person and defining "done" as "released." This approach reduces cognitive load and protects developer attention, positioning the product for teams serious about efficient workflow.
For who
Teams practising continuous delivery
Solves what
Project tooling without Agile theatre or individual metrics
- User story maps, not backlogs
- One active story per person
- Done is released
In their own words
Main _line_
Where Agile theatre goes to die.
Work lives on a real user story map, not a list of tickets.
Commercial cues
Model
subscription
Free tier
Yes
Trial
14d
Pricing Strategy
- • Annual plans offer a discount, encouraging longer-term commitment.
Operator context
Founded
May 2026
Platform
Web app
Audience
Developers
Public footprint
Builder Strategy
- Strategy Type
- Niche Specialist
- Stage
- Pre Revenue
- Effort
- Small Team
About Mainline Expand
Mainline offers project tooling specifically for teams practicing continuous delivery. It rejects common Agile practices like backlogs and story points, instead emphasizing a workflow built around user story maps and a single active story per person.
This design helps teams define "done" as "released," reducing cognitive load and protecting developer focus. The product positions itself for engineering teams prioritizing efficient, release-oriented workflows over individual metrics or traditional Agile ceremonies.
Pricing scales with team size, reflecting its focus on collective output.