
Addicted
Gamified app that helps individuals break bad habits by battling monsters.

Product memo
Addicted turns the challenging process of breaking bad habits into a game. Users defeat "monsters" representing their addictions by earning "willpower points" through resistance. This approach makes habit change more engaging and rewarding for individuals seeking self-improvement.
- For who
- Individuals seeking to break bad habits
- Solves what
- Helps users break bad habits by gamifying the process with monster battles and willpower points.
- Addiction tracking
- Willpower point system
- Monster battle gameplay
Operator & company
Operators
1 person
Maker · Source-backed
Company
- Founded
Aug 2025
Operating model
- Business model
Donation
- Platform
Web app
- Audience
Consumers
Builder strategy
- Strategy Type
- Niche Specialist
- Stage
- Pre Revenue
- Effort
- Solo Buildable
Source evidence
- Category
- Lifestyle
- Developer
- CRX Applications
- Download
- Free download
- Current version
- 2.0.2
- Store rating
- 5 from 1 App Store ratings
Latest observed release
v2.0.2 · Jul 29, 2026
Minor bug fixes for a better experience
Evidence sources
About Addicted Expand
Addicted offers a unique approach to habit breaking, targeting individuals who struggle with consistency. It transforms the often-difficult journey of overcoming addictions into an engaging game.
Users track their habits, earn willpower points by resisting urges, and battle metaphorical monsters. This gamified system, including daily challenges and monster battles, aims to make self-improvement more fun and sustainable.
The free-only model removes any barrier to entry, positioning Addicted as an accessible tool for personal growth.
In their own words
Turn bad habits into monsters you can defeat
Break your bad habits in a fun way through exciting monster battles and daily challenges
Competitive context
5 peers · Same primary niche.
Commercial cues
- Model
- free only
- Free tier
- Yes
- Trial
- No
Pricing strategy
Addicted uses a free-only model, making it an accessible tool for anyone looking to change habits without financial commitment.
- • Free entry removes friction for users to adopt habit-breaking.
- • Gamification serves as the core engagement and retention mechanic.
- • Focuses on user journey and habit formation over direct monetization.

