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Gamified app that helps individuals break bad habits by battling monsters.

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Product memo

Addicted turns the challenging process of breaking bad habits into a game. Users defeat "monsters" representing their addictions by earning "willpower points" through resistance. This approach makes habit change more engaging and rewarding for individuals seeking self-improvement.

For who
Individuals seeking to break bad habits
Solves what
Helps users break bad habits by gamifying the process with monster battles and willpower points.
  • Addiction tracking
  • Willpower point system
  • Monster battle gameplay

Operator & company

Operators

1 person

Rares Cruceat

Maker · Source-backed

Company

Founded

Aug 2025

Operating model

Business model

Donation

Platform

Web app

Audience

Consumers

Builder strategy

ProvenRadar analysis

Strategy Type
Niche Specialist
Stage
Pre Revenue
Effort
Solo Buildable

Source evidence

Current source facts supporting this analysis. They remain attributed and may be newer than the latest dossier refresh.

Category
Lifestyle
Developer
CRX Applications
Download
Free download
Current version
2.0.2
Store rating
5 from 1 App Store ratings

Latest observed release

v2.0.2 · Jul 29, 2026

Minor bug fixes for a better experience

Evidence sources

About Addicted Expand

Addicted offers a unique approach to habit breaking, targeting individuals who struggle with consistency. It transforms the often-difficult journey of overcoming addictions into an engaging game.

Users track their habits, earn willpower points by resisting urges, and battle metaphorical monsters. This gamified system, including daily challenges and monster battles, aims to make self-improvement more fun and sustainable.

The free-only model removes any barrier to entry, positioning Addicted as an accessible tool for personal growth.

In their own words

Turn bad habits into monsters you can defeat

Break your bad habits in a fun way through exciting monster battles and daily challenges

Competitive context

5 peers · Same primary niche.

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Commercial cues

Model
free only
Free tier
Yes
Trial
No

Pricing strategy

Addicted uses a free-only model, making it an accessible tool for anyone looking to change habits without financial commitment.

  • Free entry removes friction for users to adopt habit-breaking.
  • Gamification serves as the core engagement and retention mechanic.
  • Focuses on user journey and habit formation over direct monetization.